JackSocketServerChannel.h

00001 /*
00002 Copyright (C) 2004-2006 Grame  
00003   
00004   This program is free software; you can redistribute it and/or modify
00005   it under the terms of the GNU Lesser General Public License as published by
00006   the Free Software Foundation; either version 2.1 of the License, or
00007   (at your option) any later version.
00008   
00009   This program is distributed in the hope that it will be useful,
00010   but WITHOUT ANY WARRANTY; without even the implied warranty of
00011   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012   GNU Lesser General Public License for more details.
00013   
00014   You should have received a copy of the GNU Lesser General Public License
00015   along with this program; if not, write to the Free Software 
00016   Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
00017 
00018 */
00019 
00020 #ifndef __JackSocketServerChannel__
00021 #define __JackSocketServerChannel__
00022 
00023 #include "JackChannel.h"
00024 #include "JackSocket.h"
00025 #include "JackThread.h"
00026 #include <poll.h>
00027 #include <map>
00028 
00029 namespace Jack
00030 {
00031 
00036 class JackSocketServerChannel : public JackServerChannelInterface, public JackRunnableInterface
00037 {
00038 
00039     private:
00040 
00041         JackServerSocket fRequestListenSocket;  // Socket to create request socket for the client
00042         JackThread*     fThread;                                        // Thread to execute the event loop
00043         JackServer*     fServer;
00044         pollfd* fPollTable;
00045         bool fRebuild;
00046         std::map<int, std::pair<int, JackClientSocket*> > fSocketTable;
00047 
00048         int HandleRequest(int fd);
00049         void CreateClient();
00050         void AddClient(int fd, char* name, int* shared_engine, int* shared_client, int* shared_graph, int* result);
00051         void RemoveClient(int fd, int refnum);
00052         void KillClient(int fd);
00053         void BuildPoolTable();
00054 
00055     public:
00056 
00057         JackSocketServerChannel();
00058         virtual ~JackSocketServerChannel();
00059 
00060         int Open(JackServer* server);   // Open the Server/Client connection
00061         void Close();                                   // Close the Server/Client connection
00062 
00063         // JackRunnableInterface interface
00064         bool Execute();
00065 };
00066 
00067 } // end of namespace
00068 
00069 #endif
00070 

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